Sonic & All-Stars Racing Transformed
The first Sonic & All-Stars Racing would have been the perfect kart racer if it weren’t for the omission of multiplayer on PC. Sonic & All-Stars Racing Transformed brings local and online multiplayer to Steam, but some of the magic has been lost. I fault the new multi-terrain direction Sega has taken the series for that. I don’t understand the need to take kart racing to the sea and skies. Controlling a speed boat or a plane is never quite as satisfying or responsive as controlling a car. Drifting is especially awkward when flying, but it can’t be avoided if you want to catch up with the horrendously unfair rubber-banding AI. A-class races are tough. You really have to know the courses to land first place, which can be hard to do considering many of them change with every lap. I like the idea of a course that morphs over time, but this usually means the whole thing catches fire or falls apart, leaving you air-bound for the final lap. As much as the new additions bother me, this is still a solid racing experience. The more car-oriented courses are a blast, the weapons are well balanced, and the graphics are as gorgeous as ever. I’m really happy to see this series revived because it’s just as good, if not a little better than that other popular mascot racer.