McPixel

Screenshot of McPixel

When you first boot up the game, McPixel warns you that long play sessions can lead to brain damage. Take note. They mean it. McPixel is a series of short, rapid-fire point-and-click “adventures” that highlight everything that is wrong with the point-and-click genre. Each scenario only lasts about 20 seconds, and in that time, you’re supposed to find a way to defuse an explosive. The solutions rarely make sense, though. You would never think that interacting with an object in such an obscure way would lead to an NPC kicking the bomb off a cliff. It’s pure guesswork, and you usually only have one or two clicks to get it right before the world blows up. If you fail (and you will), you’ll get a second try later on, but not until you suffer through the remaining scenarios in that episode. Death doesn’t really work in this genre, and the way McPixel handles it is particularly slow, agonizing, and frustrating. I will say that the game is pretty funny, though. McPixel does some hilarious things, and I laughed out loud several times at his antics. But then I would start crying again, because, in the end, it’s just not a fun game.

Bottom Line:
COLD
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Discussion
  • PaulGB

    It’s a indie game, what did you expect?

  • http://www.ministeamreviews.com/ Mini Steam Reviews

    I actually prefer indie games over retail games.

  • Clark

    Indie games can still be fun. I didn’t mind the presentation. Cute graphics. Catchy music. Funny jokes. The gameplay was just too vague and repetitive in its frustrations.

  • Paul

    After this little discussion and all the stuff going on with Phil Fish, I decided to check out Indie Game The Movie. Was pleasantly surprised and would highly recommend. Indie devs really sink their lives into many of these titles and whether or not Indie games can be fun is a debate not even worth considering.

    There is a brief segment in the film where it illustrates how indie gaming can pretty much thank Steam for its existence. M$ certainly didn’t want any part of it until they saw Steam embrace indie games and felt the threat of gamers glimpsing what is imo a much better version of Live… oh and it’s free.

    I’m not much of an indie gamer myself, but I can certainly appreciate the appeal for gamers who enjoy what indie games deliver. The only thing that I find a bit irritating is when indie devs and gamers label big budget games as trash. There have been some phenomenally fun and creative big budget games this past year. It’s equally as ridiculous as labeling indie games as ‘unfun’.