When you first boot up the game, McPixel warns you that long play sessions can lead to brain damage. Take note. They mean it. McPixel is a series of short, rapid-fire point-and-click “adventures” that highlight everything that is wrong with the point-and-click genre. Each scenario only lasts about 20 seconds, and in that time, you’re supposed to find a way to defuse an explosive. The solutions rarely make sense, though. You would never think that interacting with an object in such an obscure way would lead to an NPC kicking the bomb off a cliff. It’s pure guesswork, and you usually only have one or two clicks to get it right before the world blows up. If you fail (and you will), you’ll get a second try later on, but not until you suffer through the remaining scenarios in that episode. Death doesn’t really work in this genre, and the way McPixel handles it is particularly slow, agonizing, and frustrating. I will say that the game is pretty funny, though. McPixel does some hilarious things, and I laughed out loud several times at his antics. But then I would start crying again, because, in the end, it’s just not a fun game.